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Model downloads

Dalek type 6 - click to download .c4d file

Mechmaster's type 6 Dalek - Cinema 4D
Click image above to download.
File size 1,111 Kb

Zipfile contains the basic model (no option parts) in Cinema 4D format, plus all required texture files.
Although modeled in Cinema 4D version 9.6 the model can be used in version 8.5 but not all of the Xpresso functions are available.
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Dalek type 6 - click to download .obj file

Mechmaster's type 6 Dalek -Wavefront obj
Click image above to download.
File size 2,219 Kb

Zipfile contains the basic model in Wavefront .obj format, plus .mtl file.
I'm not properly equipped to produce decent .obj files but I have tested this model in Cinema 4D, Vue 5 and Daz Studio and all the geometry appears to be intact but the smoothing is messed up and the materials have also suffered. I managed to maintain the object hierarchy but the object axes have all been translated to the world origin point. I hope you are able to rectify these faults in whatever application you use this model.
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Dalek type 6 - click to download poser file

Mechmaster's type 6 Dalek -Poser
Click image above to download.
File size 3,792 Kb

Billy-home has kindly converted my type 6 model into Poser format for Poser and DAZ Studio. Zipfile contains the basic model in poser format, plus 4 MAT poses.
This model has been tested in Poser 5 and DAZ|Studio 2, it may not work in Poser4/Pro Pack
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DD-SWD - click to download .c4d file Mechmaster's Dark Dimension Special Weapons Dalek- Cinema 4D
Click image above to download.
File size 969 Kb

Zipfile contains the basic model in Cinema 4D format, plus all required texture files.
Requires Cinema 4D Release 8 or higher.
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DD-SWD - click to download .obj file

Mechmaster's Dark Dimension Special Weapons Dalek -Wavefront obj
Click image above to download.
File size 1,684 Kb

Zipfile contains the basic model in Wavefront .obj format, plus .mtl file.
I'm not properly equipped to produce decent .obj files but I have tested this model in Cinema 4D, Vue 5 and Daz Studio and all the geometry appears to be intact but the smoothing is messed up and the materials have also suffered. I managed to maintain the object hierarchy but the object axes have all been translated to the world origin point. I hope you are able to rectify these faults in whatever application you use this model.

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